'DIVINE SPELLS' 'HOLY SPELLS' Empowered by deities, DIVINE SPELLS are only castable if one is in an active religion (or if one is a PANTHEIST). In addition to being in favor with their deity, one also must remain within their alignment restrictions in order to cast these spells. Exception: characters below level 25 can cast divine spells without following a deity. This applies to remorts as well. The Divine Spells are: 1) bless 10) harm 19) protection neutral 2) bless weapon 11) heal 20) remove curse 3) chaos blast* 12) healing light 21) restore youth 4) control undead 13) holy word* 22) sanctuary 5) consecrate area 14) mass bless 23) true healing 6) curse 15) mass curse 24) true light* 7) curse weapon 16) mass healing 25) turn undead 8) destroy undead 17) protection evil 9) frenzy 18) protection good * See these spells' helpfiles for details on alignment restrictions. Categories: spell divine alignment religion Last updated by: Evarius, 11/11/2011