Help for SPECIALIZATION

SPECIALIZE SPECIALIZATIONS
                                                                                
Syntax: specialize                (lists all the specializations)
Syntax: specialize list <group>   (lists all the skills/spells in the spec)
Syntax: specialize set  <group>   (sets your specialization to that group)
Syntax: specialize clear          (costs 2000 qps to clear a spec)
Syntax: prac respecialize         (costs 100 pracs to clear spec)
 
Specializing is a means to flesh characters by having them focus on a 
particular profession/area of study. Once done, it cannot be changed
without clearing it first.
 
In order to specialize in a group, you must be at least level 10, and know
at least one quarter of the skills/spells in the group at 50% or higher.
For the 'Crafter Spec' you are only required to know at least a third of
the group at a minimum of 40% instead.
 
Specializing in a certain skill group provides a number of benefits:
 
* An automatic 30% bonus to any known skill/spell in the group.
  This does not occur for specialization all.
 
* Anything in the group is easier to improve through use, and also faster
  to learn (you learn more with each practice session you spend).
 
* Mana costs for spells in specialized groups are decreased.
 
* The effective level for spells and some skills is increased.
 
* The time delay on delayed skills/spells is decreased.
 
* You can train the stat associated with specialization, exceeding your
  racial maximum by 2 points (you can see a list of them when you view the
  list of specializations).
 
The downside to specializing is that skills/spells outside the spec are
harder to increase through use, and are slower to learn.
 
* 'Specialize all' is a special setting that will expand your overall
learning curve cap at the cost of limiting advancement in any skill and
spell to a maximum of 80%. Upon specialization, any existing skills and
spells above 80% will be dropped to 80%. This limit cannot be exceeded by
buying skill increases.