Help for STATS

STATS STATISTICS DEXTERITY INTELLIGENCE CHARISMA CONSTITUTION WISDOM STRENGTH ATTRIBUTES
                                                                                
Lensmoor has 6 base stats. Each race has different maximums, and starting
stats are random. The stats are:
 
Str: Strength, how strong you are. Strength adds to the DAMAGE you do in a 
fight, and determines how much you can carry, as well as what the heaviest 
WEAPON you can wield is.
 
Int: Intelligence is used to determine how much your skills increase, and 
how often they increase through using them. It also determines the number
of people you can know through the NAME and INTRODUCE commands.
Determines mama regen, without needing level factored in. Will continue to
be the determiner of max mana.

Wis: Wisdom is how much common sense you have. It determines how many 
PRACTICE SESSIONS you get when you gain a level until level 7, is a factor 
for WILLPOWER, and also determines your SKILL CAP.
 
Dex: Dexterity is nimbleness, swiftness, and agility. It gives bonuses to 
hit your opponents in battle, and makes it harder for them to hit you. It
is also one of the factors that determines how many items you can carry.
 
Con: Constitution is how tough you are. It has an impact on how many 
HIT POINTS are gained when you raise a level & how quickly HPs are
regenerated.
 
Cha: Charisma is your personal magnetism (not physical appearance). It has
an effect on shopkeepers, and their prices reflect this. It also adjusts
the REACTIONs of sentient races. A charisma under 9 may cause you to be 
attacked while a charisma over 15 will prevent some attacks. It is also a 
factor for WILLPOWER & SAVES.
 
Related Helpfile: MORALE - another stat.