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Help for WEAPON FLAGS
WEAPONFLAGS 'WEAPON FLAGS'
The following is a list of all the existing weapon flags, along with a
brief description of what they can do during combat:
Weapon Modifiers:
Bastard - Weapon can be used with either one hand or two hands.
Breaker - Weapon has an increased chance of breaking or damaging the
opponent's weapon on a successful parry.
DoubleEnded - Weapon can do an extra attack with the DOUBLE ENDed skill.
Throwable - Weapon can be thrown into adjacent rooms.
Two Hands - Weapon needs two hands to use.
* These flags cannot be enchanted, but are set when the weapon is
crafted.
Magical Weapon Flags:
Acidic - Weapon can do acidic damage, and scorch opponents.
Boomerang - Weapon will return if it misses or is dodged when thrown.
Chaotic - Weapon can randomly alter the wielder's alignment.
Elemental - Weapon does elemental damage based on element enchants.
Energy Drain - Weapon can drain MANA from victims, giving it to wielder.
Evil - Weapon will lower the wielder's alignment.
Flaming - Weapon can do fire damage, and burn opponents.
Frost - Weapon can do cold damage, and freeze opponents.
Good - Weapon will raise the wielder's alignment.
Holy - Weapon does EXTRA damage vs EVIL opponents, LESS vs. GOOD.
Neutral - Weapon will bring wielder's alignment closer to neutral.
Poison* - Weapon can POISON opponents.
Sharp - Weapon does additional damage after armor is bypassed.
Shocking - Weapon can do electric damage, and shock opponents.
Unholy - Weapon does EXTRA damage vs GOOD opponents, LESS vs EVIL.
Vampiric - Weapon can drain HP from victims, giving it to the wielder.
Vorpal - Weapon bypasses armor.
* poisoned weapons will not poison while one is in the SUBDUE mode.
* Not all magical flags can be enchanted with the ENCHANT WEAPON spell for
crafted weapons; some of these flags can only be found on in-game weapons.
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